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Old Aug 02, 2008, 02:35 AM // 02:35   #61
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According to this formula, you take 73.20% of the damage you would have taken as a 60 armor target at 78 armor (or 26.80% less damage). A single hit that does 50 damage to a 60 armor target would only do 37 to a 78 armor target. I would say that is very useful. The lower the armor that the character has, the more valuable the extra armor from the weapon set becomes. If you are getting hit, you can prevent a lot of damage without even casting a spell by switching to your shield.

You should be on your shield set unless you have to cast, in which case you switch to one of your weapon sets. If you are not switching from your shield set, then you are not doing yourself or your teammates any favors. The only time you shouldn't weapon switch is if you are taking damage, in which case you should remain in your shield set.
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Old Aug 02, 2008, 02:38 AM // 02:38   #62
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I monk with a +5e +30HP sword and +10AL vs. Demons +30HP shield set in DoA, for groups that aren't made of suck and red bar fail. I rarely take damage, and don't run out of energy. Swapping weapon sets in PvE is simply there for showing off my superior ePeen given to me by my vast collections of shields and caster martial weapons that I obtained by 55ing and using other such cheap tactics to murder millions of monsters in mere minutes thanks to the fact that the AI is all to willing to throw itself at a smiter.

Nothing wrong with Monking in a shield set constantly in PvE. L2Prot and nobody will give a damn or know the difference.
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Old Aug 02, 2008, 02:42 AM // 02:42   #63
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Quote:
Originally Posted by Faer

Nothing wrong with Monking in a shield set constantly in PvE. L2Prot and nobody will give a damn or know the difference.
I agree. Imo protting is surpasses powerhealing in many ways.
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Old Aug 02, 2008, 02:44 AM // 02:44   #64
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Quote:
Originally Posted by Grunntar
Not true! (Well, probably not true... )

An increase in 18 armor is a decrease of 26.8% of damage. So it you get hit by a 100 point Earthquake, you only take 73 damage. See the Armor Tables for more information:

http://wiki.guildwars.com/wiki/Armor...g#Armor_tables

(Something has to hit you for 11 points of damage to only reduce it by 3 points. I'm not sure if there is even anything in DoA there that only does 11 points of damage!)
Well maybe you can explain why Warriors take any damage at all then =P
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Old Aug 02, 2008, 02:48 AM // 02:48   #65
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Quote:
Originally Posted by Illfated Fat
The only thing I'm offended by is your - how would be a nice way to put it? - lack of desire to try and play/understand the game well? You might feel all hardass about "degrading the points of others to make your own" but I feel like that tactic might only work if you had something intelligent to say.

This'll help your argument: stop making sweeping generalizations; several monks choose functionality in defensive sets over epeen, don't play the game so stupid; even +8 armor is beneficial, get over yourself; 95% of guru is only marginally better than the average PuG they whine about that doesn't visit these forums.

Due to your heavy whining, you must have a thorough understanding about monk - you really do carry on like you're an expert in the matter, so please enlighten myself and other monks out there as to do the job. I apologize profusely for wasting time on my defensive set when I could spending time on an enchanting set for my HB bar... or a 40/40 set when cons are up! Too many people complain on guru without giving us solutions - so I invite you to give us your logical solution.

You missed what most people seemed to be saying, and for that, the joke is on you. Of course 40/40 sets are great, enchanting ones, too, high swaps, etc., but so are defensive sets. Do you know that not every monk needs to heal with an energy bank of 40-50 energy? And that maybe because of that they are better suited to fit in some extra defense? The whole point of swapping weapons is to fully tap into the potential of whatever facet of monking you most urgently need.
You know this is a game ? I can't believe you just wrote that much.. I read the first.. 2 lines and decided to reply, because Im not wasting my time reading that all. My lack of desire to learn how to play the game, Lol. Aspire to spend 17 hours < on the computer per day please.
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Old Aug 02, 2008, 02:57 AM // 02:57   #66
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Quote:
Originally Posted by Fleur De Lyss
You know this is a game ? I can't believe you just wrote that much.. I read the first.. 2 lines and decided to reply, because Im not wasting my time reading that all. My lack of desire to learn how to play the game, Lol. Aspire to spend 17 hours < on the computer per day please.
it was 4 paragraphs...

also, if you have a question/problem about something, that's fine. But don't come to an elite GW forum, make an argument about something and then respond to good replys by talking down to people and making more shitty arguments.
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Old Aug 02, 2008, 03:00 AM // 03:00   #67
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Quote:
Originally Posted by scythefromunder
Casting on a shield set lets you reserve energy for deadly spikes. It also lets you hide energy from those e-burners.
I agree with the second part of that, but the first doesn't really make much sense. If there isn't any e-denial and your not being hit, you are only hiding the energy from yourself and losing out on a benefits of 1/2 cast/recharge times. A quick cast, or even a quick recharge, might be the difference between saving someone or being just a hair too late. Not that its something that is going to happen often, but why take that little edge away when you don't need to?
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Old Aug 02, 2008, 03:05 AM // 03:05   #68
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The only reason i use my caster shield in PvE is because it has a +1 healing prayers 20% and + 16 armour with req9 so in my case it would be common sence to take it since i normally run 4 weapon sets on my monk...
IMO i think a caster shield if used right can be usefull in PvE but isn't needed a staff is the best option.
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Old Aug 02, 2008, 03:19 AM // 03:19   #69
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This is why I like Riverside.

Anyways, as the OP said, the question was answered. No point in keeping this derailing thread open.
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